#ifndef __ImageManager_H
#define __ImageManager_H

#include <string>
#include "matrix.h"

#include <Magick++.h>
using namespace Magick;

class ImageManager {
public:
	void saveMatrix(Matrix& m, string file);

	void loadMatrix(string file, Matrix& m);

	unsigned getValue(ColorRGB c);
	Color getColor(unsigned v);
};

#endif /* __ImageManager_H */
